Giovanni Gagliano
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Vanitas was a project that focused on creating a compositional narrative either from personal history or cultural history. For this project, I researched the cultural history of feudal Japan and created the narrative of a samurai's early morning routine.

Created in Cinema4D. Textured in Substance Painter. Composited in Photoshop

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Spire was a collaborative project in which we had to create an experience depicting an interpretation of heaven and hell. My specific role was creating assets and assisting in the texturing process.

Created in Cinema4D, Rhinocerous5. Built in Unreal Engine.

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The Biomechanical Animal was a project that focused on mixing an organic creature with some form of technology. With this prompt I decided to make something more comedic by envisioning a tortoise being used in war.

Created in Cinema4D. Composited in Photoshop.

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Homage Scene 1.jpg

This image is part of a series that created an homage to Lord of the Flies by William Golding, focusing on the main items of symbolism in the story rather than a recreation of the contents of the book.

Created in Cinema4D. Composited in Photoshop.

Homage Scene 1.jpg
beast redo.png

This image is part of a series that created an homage to Lord of the Flies by William Golding, focusing on the main items of symbolism in the story rather than a recreation of the contents of the book.

Created in Cinema4D and 3DCoat. Composited in Photoshop.

beast redo.png
Homage Scene 3.jpg

This image is part of a series that created an homage to Lord of the Flies by William Golding, focusing on the main items of symbolism in the story rather than a recreation of the contents of the book.

Created in Cinema4D. Composited in Photoshop.

Homage Scene 3.jpg